Game Review: Shadows of Adam

SoA Title Screen

Yesterday marked the official “Shadows of Adam” release on Steam. It is a must buy, classic JRPG-style adventure that leaves you wanting more.

The Guelstie Universe has been following the developers for a while, and have even had the chance to interview them in the past. Please take the time to check them out and definitely buy the game if you’re a fan of the genre!


Shadows of Adam immediately thrust the player into a fantasy world of magic and monsters that have plagued the village of Adam for years.

Victims of a great magical war that left the people stranded within a thick forest. Though an unlikely place to find refuge, the townsfolk lived in relative peace.

You play as Kellen, a young man who’s father left long ago to deal with “The Tangle”. A massive plant-like growth that has slowly encroached the town.

Orazio, your father, never returns, but he leaves you and a mysterious girl named Asrael. She had always been very gifted with magic and the source of local superstition.

Years pass, and Kellen remains optimistic that Orazio is alive. However, many of the townsfolk are not convinced. Eventually, the people begin to worry again about the tangle that continues to increase in size.

After some commotion over the growing threat, Kellen and Asrael are forced to take matters into their own hands.

Retro Feel

Adventure on the horizon for Kellen, the main protagonist.

If you remember role playing games before Playstation, than this game is for you.

All the elements that make a classic RPG are there for Shadows of Adam. From hidden chest to chasing after annoying monsters that steal your mushrooms. Inn keepers that will give you a room for free, and shop keepers that will literally buy the clothes off your back.

Even the most minute details are handled spectacularly. Many of the maps jump to life from birds flying away to fish jumping out of streams.

Of course, I wouldn’t consider it a fair review without some nitpicking. For instance, there is no explanation to the battle system. A small nuance, but it took a few fights to get the swing of things.

Some of the dialogue windows are difficult to follow, but this is a common factor in these type of games. After you get the hang of character names, it becomes less of an issue. That being said, the game tries hard to catch the player’s attention but sometimes leaves you wanting more explanation.

It’s really hard to complain about these things considering all the additional effort that went into the immersion of the player. I look forward to spending many more hours with this title over the weekend.

Overall, the game does a great job at keeping the nostalgia alive in the JRPG genre. I personally grew up playing games like Final Fantasy and Chrono Trigger. Shadows of Adam feels like one of those instant classics.

Then It's Agreed

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