“…this disappointment [occurs] on the threshold of every human endeavour. It occurs when the boy who has been enchanted in the nursery by Stories from the Odyssey buckles down to really learning Greek. It occurs when lovers have got married and begin the real task of learning to live together. In every department of life it marks the transition from dreaming aspiration to laborious doing.”
– C.S. Lewis, The Screwtape Letters
Continue reading “Creative Game Design Part II: Making a Plan”
“The best way to get a good idea is to get a lot of ideas.”
– Linus Pauling
Continue reading “Creative Game Design Part I: The Blank Canvas”
Recent updates to the Guelstie Universe Blog unfortunately made certain type of post obsolete. We intend to continue to provide developer interviews, but never intended to erase older content.
The project will do it’s best to preserve this content over the coming weeks and republish some of the more popular ones.
Below is one of our most recent RPG Maker interviews: GoodNameHere and their new game, “Tumbling Apart”. Originally published November, 18th 2016. Continue reading “Developer Interview: GoodNameHere”
Yesterday marked the official “Shadows of Adam” release on Steam. It is a must buy, classic JRPG-style adventure that leaves you wanting more.
The Guelstie Universe has been following the developers for a while, and have even had the chance to interview them in the past. Please take the time to check them out and definitely buy the game if you’re a fan of the genre! Continue reading “Game Review: Shadows of Adam”
“Pokémon […] has a metagame role called the “Sweeper”. The purpose of this monster is to one-shot the entire opposing team due to a high speed stat, insane damage, and good coverage on the Elemental Rock-Paper-Scissors table. The best counter for a Sweeper? A faster sweeper that can one-shot it.”
– TV Tropes, “Rocket Tag Gameplay”
Continue reading “The Rhythm Of Battle”
“Here’s a note to developers regarding what we hope will become an industry-wide policy: if your game has some good parts, try to put them at the […] beginning. It takes us ten hours of dismal labor to earn enough money to buy your game, so please commence the entertainment early on. If possible, pack something fun right into the box, for instance a balloon.”
– Erik Wolpaw
Continue reading “Respecting Your Player’s Time”
“Art is limitation; the essence of every picture is the frame. If you draw a giraffe, you must draw him with a long neck. If in your bold creative way you hold yourself free to draw a giraffe with a short neck, you will really find that you are not free to draw a giraffe.”
– G.K. Chesterton Continue reading “The Underrated Importance of Self-Restriction”
Production on our first official RPG Maker game “Guelstie Origins” will be ready for demo later this month. This year has already started off on track with a great new development team too! Continue reading “RPG Maker Dev Blog: Origins Demo Announcement”
Are you a fan of horror games? Have you always played classic zombie or survival horror games? Love the thrill of adrenaline rushing through the body while you try to survive and make it out alive? Continue reading “Hope you’re ready for Capcom’s newest release Resident Evil 7”
It is crucial to keep up with the latest technology when developing video games. Software is always updating. Sometimes that means you have to be more flexible than your project. Of course, when something is new or trending, you should never miss a golden opportunity. Continue reading “Tech Thursday Never Miss A Golden Opportunity”